
Blackjack Game
View Code & DetailsA comprehensive Java implementation showcasing advanced object-oriented design and software engineering principles
A fully-featured Blackjack game developed for CIS 1200 at the University of Pennsylvania, demonstrating mastery of core computer science concepts through practical implementation.
Key Technical Features:
• File I/O Operations - Dynamic card deck loading from external files for flexible game configuration • Java Collections - Efficient data management using TreeMap for predictable card ordering and hand tracking • Comprehensive Testing - Full JUnit test suite ensuring reliability and validating all game mechanics • Algorithmic Decision Making - 2D arrays implementing optimal dealer strategies through precomputed decision matrices
Architecture Components:
The implementation follows clean separation of concerns with specialized classes:
- GameGUI - Manages the complete user interface and game flow control
- Deck - Handles card initialization, shuffling, and deck management
- Hand - Tracks player cards and calculates scores with dynamic ace value handling
- CardScanner - Utility for efficient file reading and deck parsing
Technical Challenges Solved:
Successfully implemented dynamic ace card value management, ensuring accurate score calculations regardless of card order. The solution recalculates entire hand scores when needed, properly adjusting ace values between 1 and 11.
Design Principles:
The project demonstrates strong encapsulation with private internal states, clear method interfaces, and modular design patterns. Each component focuses on specific responsibilities while maintaining clean integration points.
This implementation represents a comprehensive understanding of Java programming, object-oriented design, and software engineering best practices delivered through an engaging casino game experience.